![]() ![]() It's quite disheartening, and I'm just about ready to give up, so if you have any suggestions I'd appreciate it. ![]() So I can launch the whole mess and disconnect and drive the rover out, but I'll never be able to reconnect the rover. It appears in 'mid-air' at the end of the cargo bay, so I tried using the offset tool to move it downward, but even with Toggle Snap set to 'smooth' (or whatever it's called), I can only move the docking port down about halfway, then it jumps to where the vehicle is clipping thru the bottom of the cargo bay. The best I seem to be able to get is a docking port jr at one end of the MK3 cargo bay then attaching the corresponding docking port of the rover to that. I've tried just about everything I can think of to try implement your suggestions and nothing works I'm clearly missing something, either knowledge or technique or both. ![]() I assume that when you say 'gizmo' an item, you're talking about the Offset tool. I hated the VAB for two years and then I was shown Shift-gizmo. an internal dock, out into the open to work on it then gizmo everything back. (That's where the VAB guys get confused.) Which is why my next comment.Ĭargo bays are hard to work inside, so it is always good to gizmo e.g. Sometimes you need an angle in which you have line of sight to the dock you are moving toward and no other parts behind it. You can't use the offset tool to connect to nodes, just shift ("offset") an already connected part. You're also possibly just having problems telling the VAB guys where to join what you are doing. using attachment points on a fairing - and it's also "payback" for my first two years in the VAB (see below). The only downside here is that, peering into the cargo hold, your rover is going to appear to have no visible means of support, but this is the same as e.g. When the hard point stages away, it and its encompassing rover will be released from the cargo bay. Don't worry if none of this is obvious and do read the thread if you get stuck, or ask more questions. But instead of using a naked fairing (for the attachment points), I simply attached the hard point to some point in the craft, then gizmoed it out into the open, then attached the rover (a sub, in my case) to the hard point, then gizmoed the hard point back inside the cargo space, make sure the hard point is staged(!), then gizmoed the 'rover' to cover up the hard point with the rover such that the hard point is now internal to the rover. That created attachment nodes on the docking port.Coincidentally, I have just repeated this trick. What did work was to change the root part of the sub-assembly rover from the rover body to the docking port on the rover. The parts were overlapping in the cargo bay, which is the reason they suddenly attached. *Last edit: turns out it didn't work like I thought. This in case anyone struggles with the same. Then wraped it with cargo bays, starting from the rear. It was hangig in the air, attached to the docking port. Attached the cargo bay furthermost from the cockpit first and then added smaller cargo bays closer to the cockpit to fill the gap. In Career and Science mode, it is available through Start, as the first tier of the technology tree it is automatically unlocked and can be placed on a player. Loading the rover form SPH, attached it with two docikng ports facing each other and attached the cockpit in the other end of the docking port. The Mystery Goo Containment Unit is a scientific instrument it gains science points by observing a special compound, 'goo', in various scenarios in both atmosphere and vacuum. *edit: When I say red, I mean the light red shading that occurs when you bring the mouse over it. Is there anyway to "merge" the to without any part becoming "red" and unattachable? It will attach to the decoupler/docking port on the rover, but not to the cargo bay, since that is also red. However, if I load the rover from the SPH and try to select the mk4 cockpit, it is the cockpit that's red. When i load the rover from sub-assembly (it has a rover core and is essentialy a probe with fuel tanks and wheels), that makes the rover "red" insted of "green", and it wont attach to anything. I have the rover as part of a sub-assembly and as a individual save in the SPH. Thank you! I did not know about the ALT "trick", that will save me alot of frustration in the future. ![]()
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